Welcome to your Pokémon Black and White in-game tier list! The objective of this list is to rank every Pokémon at Unova in among those six tiers, from S to E, each vaguely ascertaining its viability. The major variable below which each is ranked is efficiency; a Pokémon that’s efficient supplies faster and simpler solutions to significant battles, which include Gym Leaders, Elite Four associates, along with N and Ghetsis in the Pokémon League, than ones who are ineffective. Pokémon in high ranks, such as fast and A, are thought to be very efficient, while people in lower tiers, like D and E, are considered not quite efficient.

Which will be the tiers?

You will find 6 tiers on this list:

Pokémon are ranked under the following five variables:

  • Availability: This really is how ancient a Pokémon becomes accessible in the game and how hard it’s to find (read: encounter rate). Does this require significant backtracking, require HM moves, or just have a low encounter rate? This includes backtracking to rekindle the Plume Fossil or even Cover Fossil from Nacrene City after obtaining one at the Relic Castle, in Addition to grabbing Water-types, Cobalion, or even Virizion post-Surf.
  • Typing: A Pokémon’s typing can be of excellent importance for an efficient playthrough. How can the typing’s matchups work against the entire game? If a Pokémon has greater typing, it’s often considered a greater rank.
  • Stats: Even a Pokémon’s stat distribution is vital for its success. Can the Pokémon have a stat supply that matches its movepool along with typing? When a Pokémon includes a stat distribution that favors both its own typing and movepool, it’ll frequently be greater on the tier list. Generally, a Pokémon with low Speed will often be ranked lower.
  • Movepool: A Pokémon’s movepool (both level-up along with TM/HM) is equally critical. What goes does the Pokémon naturally get and could possibly acquire? Unlike with past games, TMs are of infinite use and therefore don’t have any opportunity price. With that being said, in case a Pokémon demands a TM found in a detour away from the primary path (like TM24 Thunderbolt on Route 18 with Surf or TM47 Low Sweep in reduced Wellspring Cave with Surf), it’ll be knocked down a little.
  • Major Battles: Important battles consist of Gym Leaders, the Elite 4, and the closing conflicts with N and Ghetsis. How does the Pokémon contribute to those conflicts? A Pokémon that leads to many important battles will frequently be seen higher than those who do not.

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What tools is that the player allowed to use?

The player is permitted to use any legitimate means within the cartridge for completing the game economically. The participant is only permitted to trade to evolve Pokémon and not to receive external help otherwise. The participant is allowed to use things such as X Items, Potions, TMs, and Berries. Keep in mind that things have opportunity costs associated with them and can negatively give rise to a Pokémon’s position if it needs plenty of items, for example two or even more.

Under what conditions were Pokémon tested?

Every Pokémon was analyzed and ranked under these extra conditions:

  • Every Pokémon was normally on par with all the major Trainers’ levels, at most outleveling their ace by two amounts. Reasonable levels in the Elite Four generally vary between 48-50.
  • Most evaluations were done with five-member teams, even although it is especially more optimal to conduct four or not, since they will have more expertise and readily outlevel competitions.
  • Lucky Egg was totally permitted and needed for bigger teams to achieve ideal levels.
  • Across the Unova area, there are around twelve Rare Candies (ignoring Passerby Analytics HQ), a number of these requiring backtracking and HMs to be obtained. They’re utilized to get to the aforementioned levels for your Elite Four when utilizing larger groups.
  • Tampering with the clock to get items or Pokémon which can only be purchased in specific seasons has been completely allowed and did not negatively affect some Pokémon’s viability.
  • Viability was determined up till Ghetsis; anything that’s exclusive to post-game (including the Stone Edge TM) wasn’t considered for the Pokémon’s viability.

    Intended for Pokémon that possess the greatest levels of efficiency. Pokémon inside this tier can OHKO or 2HKO an overwhelming majority of foes, limit the amount of strikes used against them, and function with minimal reliance on items to conquer opponents at similar levels. These Pokémon typically appear prior to the late-game, and also any defects they have are completely composed by their advantages.


    • Availability: Early-game (40 percent chance to appear at Route 4).
    • Typing: Save Drayden/Iris, Fire hits all Gym Leaders and Elite Four buddies for neutral damage and can be hit super efficiently simply by Clay.
    • Stats: Darumaka is decently fast, and its own high Strike revved up by Hustle lets it hit every foe hard; its own shaky bulk is mended by Eviolite. Because of Darmanitan, it hits even more difficult, is far quicker, and has sufficient majority to take impartial hits well and even prevent OHKOs from super effective moves. Hammer Arm is based upon development, and Superpower is learned at level 47. TM-wise, it can be educated Brick Break as an alternative to Superpower, Rock Slide, and Dig, the latter of which is good for Shauntal along with Ghetsis’s Fire-resistant Pokémon.
    • Important Battles: As a Darumaka, it only ever fights against Clay. Burgh and Elesa shed to Darumaka, even though it needs Eviolite for both. As a Darmanitan, it sweeps all the other Gym Leaders, with Drayden/Iris falling to Belly Drum. In the Elite Four, it is possible to use Belly Drum plans again to sweep all but Marshal.
    • Additional Remarks: Though Hustle may be bothersome, but most of the misses are not fatal; it doesn’t prevent Darumaka from being one of the greatest options for an effective run of their games.
    • Typing: Really few foes resist Drilbur’s Ground-type attacks, with Burgh’s Leavanny being the exception. Its Ground typing provides it with an immunity to Elesa’s Volt Switch, although its evolution’s Steel typing provides it with better matchups from Skyla, Brycen, Drayden/Iris, Shauntal, Caitlin, and Grimsley.
    • Stats: Since a Drilbur, it has a excellent Attack stat and good Speed, but its bulk is not as impressive. As an Excadrill, it increases a significant increase in Strike and HP, letting it endure most neutral and some super effective motions. Excadrill’s foundation 88 Speed enables it outpace most foes in the future.
    • Movepool: until it learns Metal Claw at level 15 and Dig at level 19, it will be relying upon Fury Swipes. Drilbur sets up using Hone Claws until it learns Swords Dance as Excadrill at level 42. It can be educated X-Scissor and Substitute via TMs. Excadrill can sweep the entire Elite Four minus Marshal simply by using Swords Dance once. It’s also effective at donating majorly from West and Ghetsis (particularly if you are playing in Black, because it can use N’s Zekrom as installation bait).
    • Added Remarks: Drilbur should be developed at level 33 to find out Earthquake a little sooner, which is fostered with Soft Sand from Desert Resort. Drilbur is possibly among the greatest Pokémon in BW and so is highly recommended to grab, even when procedure is irritating.


    • Entry: Early-game (20% chance to appear in Route 4).
    • Typing: Although it struggles with Skyla, Scraggy’s typing allows it to conquer Brycen and each the Elite Four members barring Marshal.
    • Stats: Scraggy has great defensive and Attack stats, and this is buffed by Eviolite. Its stride will eventually cause it issues as a Scrafty, but you must have Speed EVs to outspeed some lower risks.
    • Movepool: its just STAB move is Faint Attack until it learns Brick Split at par 20. It can be educated Payback at level 23 to take advantage of its reduced rate. High Jump Kick at level 31 and Crunch at level 38 are its strongest STAB moves. TM-wise, it can be taught Work Up and Rock Slide.
    • Major Battles: Excepting Burgh’s Leavanny and Skyla, Scraggy does nicely against each Gym Leader, although it requires Eviolite for them since a Scraggy. Additionally, it works nicely against every Elite Four member bar Marshal and can be helpful against West and Ghetsis.
    • Additional Remarks: The combination of a powerful movepool and great typing that simplifies a great deal of major opponents makes Scraggy a very good choice for a series of those games. Always use a single with Moxie over Reduce SkinCare.


    Reserved for Pokémon whose efficacy concerning completing the sport is regarded as somewhat high. Pokémon in this tier are able to OHKO or 2HKO a lot of foes and aren’t very reliant on things to succeed, but they possibly have some visible defects that harm their efficiency or have their usefulness counterbalanced by a late introduction.


    • Entry: Mid-game (Get Plume Fossil from feminine Backpacker in Relic Castle and renew in Nacrene City at par 25).
    • Typing: Rock / Flying offers it five flaws, though just Rock is common. Archen’s only actual losing matchup is against Elesa; it’s good elsewhere.
    • Stats: Archen has excellent Attack combined with great Speed and Special Twist, but it’s lacking defenses. As an Archeops, all these stats skyrocket to 140/112 offenses with great 110 Speed. Both Pokémon have to be careful however, since their Defeatist ability summarizes their offenses in 50 percent or less HP.
    • Movepool: It starts with Ancient Power (it’s possible to instruct Rock Tomb via TM) and learns Acrobatics (its very best move) three levels afterwards at 28 to substitute Pluck. Archen gets Crunch at 35, U-turn in 45 (as Archeops), along with Rock Slide through TM. Dig, Focus Blast, and Dragon Claw are options, but the line will mostly be using Acrobatics.
    • Major Battles: The line’s utter power means it performs well in most major conflicts save Elesa, although it must stay healthy to prevent Defeatist. Against end-game risks, if it does not OHKO that a foe, that foe will frequently come close to knocking it to Defeatist scope (a whole lot are 2HKOed from Acrobatics).
    • Additional Remarks: Archen is among the strongest Pokémon to utilize, but Defeatist holds it back.


    • Entry: Late-game (20 percent likelihood of experience in Mistralton Cave, accessed with Surf).
    • Typing: Dragon is just resisted by the rare Steel typing. Ice- and Dragon-types which are strong against the line are infrequent (outside of Brycen and Drayden/Iris). Dragon is great defensively, because it resists GrassFire, Water, Fire, and Electric.
    • Stats: It possesses really significant Attack (especially as Haxorus), great Speed, and okay defensive stats. However, since an Axew, it’s a tiny bit frail.
    • Movepool: Axew will have Dragon Claw upon being captured. It may also learn Brick Break, Shadow Claw, also X-Scissor via TMs for rotating policy as Haxorus.
    • Major Battles: You need to have Fraxure to get Brycen. It is capable of sweeping all significant battles which are abandoned (including Brycen due to AI not picking Frost Breath). Haxorus is the sole Pokémon that could sweep the entire Elite 4 along with N and Ghetsis due to its rotating coverage.
    • Additional Comments: Despite coming late, Axew is a great Pokémon to work with, since it can sweep each major struggle left, with Mold Breaker function as favored ability. Its coverage like Brick Break, Rock Slide, and X-Scissor could be rotated to match major battles. Its Slow experience growth rate is mended with Lucky Egg.

    Timburr (Trade)

    • Availability: Early-game (20% likelihood of encounter in outer portion of Pinwheel Forest).
    • Stats: It has high Strike and HP and okay defenses as Conkeldurr, however it is a little bit slow. Timburr’s Special Defense is pretty low also.
    • Movepool: This will initially rely Low Kick and Rock Throw. At level 20, it will learn Wake-Up Slap. It also learns Brick Break and Payback by TM.
    • Important Battles: It will well against Lenora and may do well against Burgh if it is evolved at that point. Additionally, it may lead to Elesa and sweep the rest of the Gym Leaders. It does well against Marshal and Grimsley, but struggles against the remainder.
    • Added Comments: Conkeldurr stays useful prior to the Pokémon League, where it drops off due to adverse matchups. But, Conkeldurr still hits about 1/3 of end-game with its STAB strikes. If yours has Sheer Force, do not instruct Stone Edge over Rock Slide, since they have almost the exact same energy, but Rock Slide has much more accuracy and PP. Gurdurr and Conkeldurr share the same level up learnset.


    • Availability: Early-game (Course 1 from degrees 2-4 in a 50% experience rate).
    • Stats: The Lillipup line has solid stats except for Specific Attack, with Stoutland with 100 Strike, 80 Speed and 85/90/90 majority.
    • Movepool: Tackle and Bite carry Lillipup nicely until Take Down at par 15 and (as a Herdier) Crunch at par 24. Return through TM at Nimbasa City is your line’s greatest STAB attack once they have high friendship, and the Setup TM can be useful to boost offensive stats.
    • Important Battles: The Lillipup line has a solid showing in most major battles, as several competitions resist Normal, and Ghost- as well as the infrequent Steel-types are handled by Crunch and Dig. Work Up can help the line sweep a few conflicts from Elesa onward.
    • Additional Remarks: Lillipup is always an excellent Pokémon for Gym Leaders but is too reliant on Function Up fosters to perform its job at the Pokémon League. Get the Vital Spirit capability as Lillipup, since it turns into Intimidate as a Herdier forward, allowing the lineup take bodily hits better.


    • Entry: compacted, Nuvema Town.
    • Typing: Water surveying is great everywhere aside from Elesa and Drayden/Iris.
    • Stats: Oshawott’s line has combined attackers with moderate Speed and adequate majority.
    • Movepool: Oshawott upgrades from Water Gun into Razor Shell at par 17 to Surf later on. The line also has Grass Knot, Dig, and Return as mid-game TMs, and Megahorn may be relearned as Samurott.
    • Important Battles: Water beats Burgh’s Dwebble, Grimsley’s Kroododile, also Shauntal’s Golurk and Chandelure. Caitlin rescue Sigilyph is treated with Megahorn, along with the lineup can conquer Ghetsis’s Seismitoad and N’s Carracosta together with Grass Knot. You are able to TM Blizzard to get Drayden/Iris, but it’s expensive.
    • Added Remarks: Oshawott is the most effective starter to select, as its own Water typing and powerful moves make it more consistent in important fights than the other starters.


    • Entry: Early-game (Dreamyard (Snivy) / / Pinwheel Forrest (Inner) rustling Grass in 10%).
    • Typing: Water typing is good for most Gyms besides Drayden/Iris, being successful against Clay and impartial elsewhere.
    • Stats: The reptiles have all-around very good stats, most notably 98 offenses and 101 Speed.
    • Movepool: Water Gun becomes the great Scald at level 22. Scald later upgrades to Surf, and Blizzard is bought at Icirrus City.
    • Major Battles: Simipour can hit Burgh’s Dwebble, Shauntal’s Chandelure and Golurk, also Grimsley’s Krookodile together with STAB attacks. TM coverage handles almost everything else.
    • Added Remarks: Panpour’s Water typing and wide coverage allow it to beat most Gym Leaders, however, it’s still reliant on Work Up boosts for your Pokémon League. Evolve at level 22 after getting a Water Stone at Castelia City.


    • Availability: Early-game (35 percent chance to appear in Inner Pinwheel Forest at White, obtainable only by trade in Nacrene City at Black).
    • Typing: Grass enables it strike Clay as well as Rock-, Ground-, and Water-types, however Burgh, Brycen, Drayden/Iris, and frequent Bug- and Poison-types normally pose a threat to it.
    • Stats: Petilil includes high Special Attack and decent bulk. Lilligant has high speed and Special Attack, with its Special Defense also increased by Quiver Dance.
    • Movepool: Development, Mega Drain, Sleep Powder, and Leech Seed are probably the moves it’ll begin with. As a Lilligant, it will learn Quiver Dance at par 28 and Petal Dance at par 46.
    • Major Battles: Like a Lilligant, it may sweep each significant struggle by setting up Quiver Dance; nevertheless, in some cases, it ought to utilize Sleep Powder to acquire promotes safely. In addition, it requires a whole lot of boosts to carry down a great deal of teams that have Grass-resistant Poémon.
    • Additional Remarks: Once it learns Giga Drain, evolve it before level 28. Sun Stone could be received from an Ace Trainer in a Nimbasa City construction. Though Petilil can conquer all major fights, it needs a whole lot of Quiver Dance boosts to beat resistant foes, as it depends solely on Grass-type STAB moves. Personal Tempo is your preferred ability to avoid confusion induced by Lilligant’s Petal Dance. In Black edition, you can trade a Cottonee to Dye in Nacrene City, that has a Modest nature and the Chlorophyll capability, is at level 15, also has 20/20/20/31/20/20 IVs.
    • Typing: Rock Reading allows the line beat Lenora, Burgh, Elesa, Skyla, Brycen, and N, being more resistant to the typical Normal-types.
    • Stats: The Roggenrola line members are bodily tanks, but they’re really slow. Because of Gigalith, it’s a great 135 Attack stat coupled with high overall bulk. If you maintain it unevolved for 2 levels, it selects up Rock Slide at par 27, which conveys it to Stone Edge in 48 once evolved. Rock Smash, reunite, Bulldoze and Hazardous can be educated through TMs.
    • Major Battles: The lineup is a wonderful choice for both Lenora, Burgh, also (if it’s the sole Pokémon in the celebration so that it does not get phazed by Dragon Tail) Drayden/Iris using Iron Defense. Gigalith counters Elesa, Skyla, and Brycen well, but it should prevent Clay. Gigalith 2HKOes neutral end-game targets with Stone Edge and manages N pretty well, especially with putting up Iron Defense around Zekrom at Black. It’s useful to get Ghetsis’s Eelektross and Bouffalant even though the latter with Earthquake.
    • Additional Remarks: Gigalith stays useful before the Pokémon League, where it drops off because of adverse matchups and limited targets to hit with STAB moves. It can make decent use of Hard Stone and Quick Claw.


    • Entry: Early-game (Route 4 from levels 14-18 in a 40% experience rate).
    • Typing: Ground / Dark gives the line advantages against Elesa, Shauntal, and Caitlin, but it is average elsewhere.
    • Stats: Sandile and Krokorok have high Strike and Rate but dismal defenses. Krookodile has great 95/80/70 majority, 117 Strike, along with 92 Speed.
    • Movepool: Level 14-15 Sandile start out with Bite, which is preferable to Assurance on nearest and dearest. Sandile gets the Rock Tomb and Dig TMs as well as Crunch at par 28, which are basic STAB moves. In the future, Krokorok gets the Brick Break, Low Sweep, Rock Slide, and reunite TMs, which give it broad coverage. It is advised to hold off on expanding Krokorok for eight levels to acquire Earthquake at level 48 as opposed to degree 54 as Krookodile.
    • Major Battles: The Sandile lineup includes a strong showing in all major battles, even ones where it has a drawback, thanks to Moxie and decent Speed. It could sweep Elesa using Rock Tomb and Dig, fares decently against Clay’s Excadrill, is excellent contrary to Shauntal and Caitlin, also strikes 1/3 of N and also Ghetsis’s teams super effectively (N’s Carracosta is shaky as a result of Sturdy and Aqua Jet). Brycen and Marshal are demanding for your line but still viable.
    • Additional Remarks: Krookodile is one of the finest late-game sweepers readily available, using its STAB moves with few replies. Moxie helps this and makes it incredibly powerful when it has Earthquake.


    • Availability: Early-game (Pinwheel Forest (Outer), 10% Black, 5% White (rustling grass)).
    • Typing: Struggling typing lets Sawk choose Lenora, Brycen, Grimsley, N, and Ghetsis well, though it falls to Shauntal and Caitlin.
    • Forged: Sawk’s high Attack and speed, coupled with acceptable bulk, make it an Outstanding sweeper
    • Movepool: Sawk upgrades from Double Kick to Low Sweep to Brick Break to Close Combat throughout the match, using TM moves like Return and Rock Slide providing useful coverage. Setup and Bulk Up at level 33 let Sawk improve its Strike.
    • Major Battles: Sawk wins handily against Lenora but demands Setup or Bulk up to sweep most of the other Gyms. STAB Close Combat handles half of both N’s and Ghetsis’s teams.
    • Additional Remarks: Sawk is very effective from the box, but STAB motions are resisted fairly often, and its decent defensive stats do not hold up and towards the conclusion of the match. Sturdy is your favored ability although not required. Try to grab a Sawk at par 17 from shadowy grass to begin with Low Sweep.
    • Typing: Fighting typing lets Throh take on Lenora, Brycen, Grimsley, N, along with Ghetsis well, though it falls to Shauntal and Caitlin.
    • Stats: Throh possesses high Attack and HP and good Defense and Special Defense, but it’s rather slow.
    • Movepool: It will have Seismic Toss upon being captured and, based on degree, Vital Throw (otherwise heard at level 17). More damaging moves in the form of Revenge, Storm Throw, and Body Slam are at degrees 21, 25, and 29, respectively. TM-wise, it can be taught Brick Break (outclassed by Storm Twist ) and Rock Slide. Payback via TM helps Throh do well against Shauntal.
    • Important Battles: Throh is actually helpful against Lenora. It also sweeps all Gym Leaders, also Skyla and onwards, thanks to Bulk Up. Against the Elite Four, it can sweep against Grimsley and Marshal reliably, while Shauntal gets her team trapped by Throh, minus Cofagrigus, should you cure it up a couple of times. Additionally it is useful against N and Ghetsis, because it may take down some of their Poémon readily.
    • Added Remarks: Throh is very good for most major conflicts, but it’s overall determined by several Bulk Up promotes, which becomes problematic at the Pokémon League. In White, it is possible to find a level 17 Throh fairly easily by entering dark grass with a flat 17 Pokémon in the lead and employing a Repel. Throh generally can install just 2-3 Bulk Ups in the slightest, because its low rate usually means that it will often take a strike before doing something.

      Reserved for Pokémon whose efficiency in terms of completing the match is thought of as high. Pokémon in this tier are able to OHKO or 2HKO a fair variety of foes and may want a little bit of item reliance to sweep opponents’ teams. These Pokémon are extremely helpful, but either have several flaws holding them back or are encountered fairly late.


      • Accessibility: Early-game (Desert Resort, 10%, amounts 20-22).
      • Typing: Bug/Rock typing is peculiar, giving only weaknesses to Water-, Rock- (ordinary ), also Steel-types. It shouldn’t be used against Clay and Marshal.
      • Stats: Dwebble has good foundation 85 Defense, 65 Strike, and fine 55 Speed. Crustle has good general bulk and wonderful Attack, but is slow at base 45 Speed.
      • Movepool: Dwebble starts with Smack Down and gets Bug Bite and Stealth Rock in a few degrees. Dwebble gets the staple Rock Slide at just level 29, complemented by X-Scissor through TM. Since Crustle, it learns Shell Smash at par 43 or through Heart Scale, which transforms into a marginally fast sweeper.
      • Major Battles: Dwebble’s Rock STAB and Stealth Rock punish Elesa’s Emolga and Volt Switch. The lineup beats Clay’s Krokorok and easily sweeps the previous 3 Gyms with Shell Smash. Shauntal and Caitlin are shaky due to specific movements, and Marshal is awkward because of Stone Edge. It May Take N’s Vanilluxe and Zoroark along with Ghetsis’s Hydreigon.
      • Added Remarks: Dwebble is a Pokémon with different excellent matchups after it is taught Shell Smash. Ability-wise, Sturdy guarantees Dwebble lives any hit from full wellness, while Shell Armor blocks critical hits; both are equally fantastic.


      • Availability: Late-game (20% chance to appear at Chargestone Cave).
      • Typing: Steel-type provides Ferroseed a massive number of resistances, which are notable in the battles from Drayden/Iris, Caitlin, Shauntal, and Grimsley. Its Grass typing makes it impartial against Skyla and Brycen, unfortunately, but it does make it great against Water-type traces, particularly the Seismitoad one. It will fear Fire-types, however.
      • Stats: The Ferroseed line possesses great Defense and Special Defense, okay Attack, and quite low Speed, making it usually move last.
      • Movepool: It will know Metal Claw along with Gyro Ball upon being captured and, depending on the level, either Curse (24 or 25) or Iron Defense (26). It learns Power Whip upon development and Iron Brain at level 46 for greater PP. Payback could be heard naturally or via TM.
      • Important Battles: Ferroseed may do well against Skyla, however, it needs a great deal of Curse promotes to beat her. In addition, it does good against Brycen and extremely well against Drayden/Iris. But it struggles against Marshal. It can also beat N’s Archeops and Vanilluxe along with Ghetsis’s Seismitoad.
      • Additional Remarks: Ferroseed’s fantastic typing makes it easy from most major fights, but its reduced Speed usually means it will always take a hit before doing anything. It’s also reliant on Curse promotes to win matchups. Giving Ferroseed Rocky Helmet out of Cold Storage is a good idea, because it and Iron Barbs will damage contact move users for 1/4 of the HP.


      • Availability: Late-game (39 percent opportunity to appear in Chargestone Cave).
      • Typing: Electric typing lets it handle all Flying-types (most especially Skyla) and many Water-types. Its Bug typing allows it to reach Grimsley super economically and also makes Ground-type moves neutral. But, foes’ Stone and Fire coverage will enter its way.
      • Stats: It’s good Special Attack and higher Speed (which makes Electro Ball helpful ), even though its majority is not impressive.
      • Movepool: It includes scatter Bite and Electroweb upon becoming caught. At degrees 29 and 34, it is going to learn Electro Ball and Signal Beam. It should be taught Thunder via TM at Icirrus City. Charge Beam is also an option, albeit an unnecessary one.
      • Major Battles: Like a Galvantula, it sweeps Skyla and Brycen and will help in the fight against Drayden/Iris. At the Elite Four, it can contribute by taking out specific dangers, but normally doesn’t sweep.
      • Additional Remarks: Joltik’s usefulness is usually restricted only to Pokémon which are either frail or weak to Electric or Bug. Catch a Joltik with Compound Eyes, as it’s needed to reach 91% accuracy on Thunder.
      • Availability: Mid-game (Route 6 in a 25% experience rate).
      • Typing: Bug/Steel Reading provides Escavalier nine resistances which help out against the last 2 Trainers, Shauntal, Caitlin, N, and (to an extent) Grimsley. Fire-type moves are rare save for Shauntal’s Chandelure, N’s Reshiram, and Ghetsis’s Hydreigon and Eelektross.
      • Stats: Fantastic majority of 70/105/105 and Strike of 135 make Escavalier an effective tank, though foundation 20 Speed means it’ll always move second.
      • Movepool: Tough early, but Escavalier soon gets Iron Head at par 37, the X-Scissor TM, along with Swords Dance in 52, together with Slash and Return as policy.
      • Important Battles: Escavalier sweeps Clay using Fury Cutter (slip a Persim Berry from a crazy Tympole for Swagger). Escavalier manages the end-game nicely via Iron Defense and Swords Dance, even though Shauntal and Ghetsis are shaky.
      • Additional Comments: Escavalier is an incredibly dominant Pokémon that, while a hassle to begin, has a place in virtually all remaining important battles. While the slow Speed can leave it open to status and accepting hits continuously, the advantages it possesses make it worthwhile. Be sure you get a flat 26 or reduced Karrablast to get Fury Cutter. Reduce Skin is the preferred ability because of Karrablast, also it becomes Battle Simulator following evolving which helps Escavalier avoid significant strikes.