Mario Kart DS is a Nintendo DS racing game developed and published by Nintendo. It’s the fifth main setup of the Mario Kart series and also the second match for a handheld games console. Mario Kart DS was released in North America, in November 14, 2005, and will be the first and only mainstream Mario Kart game to be published in North America. Unlike its predecessor, Mario Kart: Double Dash!! , it keeps the standard single-driver kart racing elements in the Mario Kart series, where players race against seven competitors in obstacle tracks, using item-based weaponry to obtain further benefits over their competitors. It is the first handheld Mario Kart name to utilize live-rendered 3D graphics for most of the objects in the game, such as characters, vehicles, and racetracks.

Mario Kart DS expands and presents mechanics that would later become the standard in future names, most especially the Retro Grand Prix, and the advent of retro classes generally, that revamps tracks from most previous titles in the Mario Kart series. Mario Kart DS supports both single pak and multi-pak gameplay through DS Download Play, also is the first Mario title to support Nintendo Wi-Fi Link, allowing players to race against competitors by using online services around the world. As of May 2014, the Nintendo Wi-Fi Connection has been discontinued, making online play no longer possible.

Mario Kart DS includes its mechanics that aren’t accessible other Mario Kart games, such as customizing emblems for its vehicles, along with the Missions mode, where racers are tasked with complete objectives within a short chain of events. The game also makes use of the Nintendo DS’s attributes, using the base screen to display other HUD components like two types of maps, personality order, and what things their opponents have.

On April 23, 2015, Mario Kart DS became readily available for purchase for its Wii U’s Virtual Console service through the Nintendo eShop. The Virtual Console variation is only playable in single-player style.

Game modes

The name screen after the game’s completion.

As in Mario Kart 64 and Mario Kart: Double Dash!! , the game introduced three classes for its four chief cups: Mushroom Cup, Flower Cup, Star Cup, and distinctive Cup, which are collectively called the nitro cups. The game also comprises three classes that emerged in earlier Mario Kart games and also are part of the replicas: Shell Cup, Banana Cup, Leaf Cup, along with also the Lightning Cup. These cups are sorted by issue in exactly the same way because the nitro cups.

In each retro cup, every one of the four classes originate from a different Mario Kart game. Every retro cup has their own courses ordered in precisely the same way as the launch order of the four previous Mario Kart games. Furthermore, every retro class’s name begins with an abbreviation of this game console that their originating game has been released for:

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Beginning with the next Mario Kart game, Mario Kart Wii, phases originating from Mario Kart DS were comprised as retro paths and have been represented by the abbreviation”DS”.

Grand Prix

Grand Prix is a single player-exclusive mode. Inside, a participant competes in each cup 50cc, 100cc, 150cc, and Mirror 150cc engine courses, with ascending rate and problem. The match reuses the stage approach of Mario Kart: Double Dash!! By awarding 10/8/6/4/3/2/ / 1/0 points for first to eighth position respectively. A rating of how well a player performed is shown after the prize presentation, from highest to lowest: ★★★, ★★, ★, A, B, C, D and E,. A general”game rank” of both ★, ★★, or ★★★ is shown in the Records area if the participant has got the designated rating in every cup and course.

Time Trial

Time Trial is one player-exclusive mode. Inside, the player’s character races to finish a course in the quickest time. The item rating of a kart determines how many Mushrooms the racer may have once they start the race; automobiles using low item rate can just use one Mushroom; those with average item rate use two and those with high item rate use three. Players may choose to race against their best time as a Ghost, the Staff Ghost (raced with a Japanese Nintendo staff player using a * game ranking), or even no Ghost. The sport can download records from some other players, letting the participant’s character to race their own Ghosts.


Back in VS mode (single or multiplayer), player(s) choose their Karts and head out to the race trail. They can make points based of their complete position in every race. The player may also select what path they race (provided they have unlocked it). Up to eight players may play locally via wireless – simple mode just uses one game card but is limited. The crucial requirement is that everybody has a DS or 3DS program. In VS mode, the participant can decide on the engine course, the CPU’s difficulty level, the way the classes will be chosen – from the player, in sequence or arbitrary; the principles to win races (either free – boundless races; amount of wins from 1 to 10 – in which just the first racer earns points, or even the amount of races from 1 up to 32 (functions similarly to the All-Cup Tour by Mario Kart: Double Dash!) , and staff race mode.

It’s likely to have up to eight players perform using just one Mario Kart DS game card using the DS Download Play locally. Here, just the Mushroom Cup and Shell Cup paths are all playable, and everybody must play as a random colour of Shy Guy, in which he becomes more playable then. If everyone has a game card, then all tracks are available and there aren’t any limitations.

When playing VS races at which players set to get a certain variety of races instead of for a set variety of wins, players score points according to their end position. In the event the match has been played in groups, the quantity of points each player gets for each race has been multiplied by about 1.5. The point process is just like the one utilized in Safari when playing 2-4 players and the one used in Grand Prix when playing 8 players with CPU opponents. But when playing 5-7 gamers, the distribution is as follows: